Personal Details
- Name: Andrey Lyapichev
- Gender: Male
- Birthdate: Jul 28th 1977
- Location: Russia
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Website:
Lionwood Studios, Lionwood Diaries, Old Portfolio, Old message for Brian Fargo, We on IndieDB
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Member Type:
Professional for 12 years, 10 months
- Field:
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Projects I've
worked on:M.A.R.C.H., Exodus, Cool Gathling, Gipnophobia, Head Hunters, Moscow Rush, Tranzas, Две сорванных башни, Gothic 4 Arcania:A Gothic Tale, Rusty Lines, Curse of Montezuma, Conga Bugs, Women's Murder Club: A Darker Shade of Grey Game, Behind the Sky, Sky Defender, Crystal Runner, Bloood Money, iNstein College 2, Shadow City, Gnostaria, Realm Explorer, Craft of Gods, Earth 2, Exoplanet:First Contact, Solar Storm
- Current employer:
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Areas of expertise:
2d animation, 3d modeling, sculpting, art direction, conceptart, promotional art, gamedesign, pixelart, texturing all types of textures, interface and additional type of design
- Skills:
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Available for Work?
Yes - Freelance
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Networks:
Site Details
- Join date: Dec 11th 2012
- Profile Views:486
- Last online: May 16th, 22:56
About
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Hobbies:
I'm a indie. My hobby - just my work. Without exceptions. Oh... wait. Turn the sushi to order, please.
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Movies:
Firefly, Jericho, F.R.I.E.N.D.S, House M.D, Castle, The Walking Dead and more.
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Music:
It is better not to start this dialogue. Seriously. I eat everything. Most of all I eat soundtracks for games and movies.
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Artists:
Too many to list. Name one - offend another. I love them all. Except ... Guro.
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Tools:
Photoshop, MAX and Mudbox - software an all time.
- Websites:
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About:
Ten years i'm work in big-damn-game-industry. All of these years i'm reach the experience in different specializations. Because after 2 years work in undusrty i know - if i want to do something good - i must do it myself. On the end of ten year lenght way i have in my bag more over 30 game projects and 10 companies where i'm working in past. Have no triple-AAA games in portfolio and have no games for pride.What does one do when he realizes that nothing can be changed? He say - okay - and change all. I left the industry and found my studio. For the third year i'm indie. Battle for Valley of Serenity is over. Browncoats suffer defeat, but... We have not come to terms. We will not retreat. Each year indie developers give stike back. We have already won a place under the sun. We've captured a large enough section of Free Space. And we move on. Until not fall, or the Alliance will not be defeated.
Long live Indie-developers!
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